Tuesday, November 30, 2010

Progress on: Building a Grad Nation (Report)




READ THE REPORT http://civicenterprises.net/pdfs/gradnation.pdf

Grad Nation Guidebook http://www.americaspromise.org/gradnation

Tuesday, Nov. 30, 2010

School Dropout Rates Are Dropping, But Still No Cause For Celebration

High school graduation rates are one of education's perennial bad-news stories. How bad? In 2008, there were 1,746 "dropout factories," high schools that graduate fewer than 60% of their students. But according to a new report released Tuesday, there is finally some good news to talk about. First, the national graduation rate has inched up from 72% in 2001 to 75% in 2008. There were 261 fewer dropout factories in 2008 than in 2002. And during that six-year period, 29 states improved their graduation rates with two of them — Wisconsin and Vermont — reaching almost a 90% graduation rate.
But don't call in the cast of Glee just yet. According to the report, by Johns Hopkins University along with two education-oriented groups, America's Promise Alliance and Civic Enterprises, eight states had graduation rates below 70% in 2008, and 2.2 million students still attend dropout factories. An achievement gap also persists: only 64% of Hispanic students and 62% of African Americans graduated in 2008, while 81% of white students did. (See the top 10 college dropouts.)
These shortfalls carry enormous costs for students as well as for taxpayers. In today's economy, dropouts have few options, a poor quality of life and almost no economic mobility. In 2009, the average person with a college degree earned about $1,015 a week while the average high school dropout earned just $454. Meanwhile, the unemployment rate is 5.2% for those with a college degree and 14.6% for dropouts. The Alliance for Excellent Education, an advocacy group based in Washington, D.C., estimates that dropouts each year cost the nation more than $300 billion in lost income.
Dropouts are an issue in all communities. And for years, low graduation rates were masked by states and school districts that used misleading counting methods to make the dropout situation appear better than it was. Officials would, for example, only report the percentage of students who left in a particular year rather than the cumulative total for each cohort of ninth-graders. (That's like looking at a credit card's monthly interest charge instead of its annual rate.) But reformers have managed to put an end to that particular habit: as part of the push over the past decade for greater accountability in schools, states are now required to report on graduation rates in a more standardized and rigorous way. (See what makes a school great.)
Now that we have more reliable numbers, the just-released report — which is titled Building a Grad Nation (and for which, I should note, I participated in some of the lead-up work) — found that just as the dropout problem is more acute in some schools than in others, success in addressing the issue is varied too. New York and Tennessee, for example, saw substantial improvements in graduation rates while Arizona, Nevada and Utah slid noticeably in the wrong direction.
And while it's true that some of the recent progress could be the result of quick fixes — like low-quality programs that allow students to earn high school credits without actually meeting standards — one of the report's co-authors, Robert Balfanz, a Johns Hopkins researcher and nationally recognized dropout expert, told me that in order to see the sustained progress that is occurring in some places, "you have to change the underlying dynamics" in schools and school systems. (Read "No Dropouts Left Behind: New Rules on Grad Rates.")
He's right, which is why the Grad Nation report is at once welcome news but also a frustrating example of political impotence. Strategies to substantially improve outcomes can be deployed today. The steps the report identifies are well known and fairly obvious: smaller schools, effective teaching, accurate data and challenging standards that engage students, plus holding schools accountable for graduation rates and implementing early-warning systems that use data to identify and support students at risk of dropping out. Yet the report's authors told me they are worried that the volatile political environment in many states, coupled with almost 700 new state legislators and 29 new governors entering office in 2011, could make it harder to push through necessary reforms.
To help focus such efforts, the report calls for a Civic Marshall Plan. And just in case that metaphor was lost on anyone, Colin Powell, the founding chairman of America's Promise, co-wrote the forward for the report, an open letter calling the nation to action. (Comment on this story.)
Truly transforming America's education system into something envied the world over will require more innovation. Yet in the meantime, as shown by the new data, we can do substantially better simply by acting on what we know now. Which means that Grad Nation is good news but also a wake-up call. Three in four students graduating from high school is nothing to celebrate in a country like ours.
Andrew J. Rotherham, who writes the blog Eduwonk, is a co-founder and partner at Bellwether Education, a nonprofit working to improve educational outcomes for low-income students. School of Thought, his education column for TIME.com, usually runs on Thursdays.

Monday, November 22, 2010

Monday, May 17, 2010

Boys and Girls Club Initiative (STEM-Game development)


AMD and Boys & Girls Clubs of America to Hundreds of Youth Club Members  

Innovative Club Tech: Game Tech program teaches how to create computer games, while encouraging the development of valuable STEM skills

SUNNYVALE, Calif.  —5/17/2010 
AMD (NYSE: AMD) and Boys & Girls Clubs of America (BGCA) today announced that the AMD Foundation has awarded a $115,000 grant to BGCA to implement Club Tech: Game Tech, a digital game development program, in four new Boys & Girls Clubs across the country. AMD also will provide $60,000 to install four technology centers in these same Clubs in Washington, D.C.; Orlando, Fla.; Bellevue, Wash.; and Sunnyvale, Calif.
The grant supports AMD’s signature education initiative, AMD Changing the Game, a program that encourages teens to learn critical STEM (science, technology, engineering and math) skills and become more globally conscious citizens by developing digital games with social content. By the end of 2012, AMD and the BGCA plan to implement the Club Tech: Game Tech program at 14 Clubs, located primarily in AMD site communities in the United States.
BGCA enables young people, especially those who need Clubs most, to reach their full potential as productive, caring, responsible citizens. Today, some 4,000 Boys & Girls Clubs serve more than 4.2 million children and teens through Club membership and community outreach. Through BGCA’s Club Tech initiative, and the Game Tech program in particular, the organization provides Club members the opportunity to experience the digital arts and enhance their technology skills in order to develop creative and marketable workforce skills. Hundreds of Club members are expected to participate in the Game Tech program, and thousands of Club members will benefit from the technology center installations.
“Technology programming offers a unique opportunity to extend learning and encourages youth to be actively engaged in determining their successful futures. There are clear indications this occurred during our Game Tech pilots,” said Judith J. Pickens, BGCA’s senior vice president, Program & Youth Development Services. “It was only natural to seek to expand this gaming program to new Clubs, and we’re grateful to AMD for helping us broaden this activity to reach more youth across the nation.”
“Boys & Girls Clubs of America is a well-respected organization that positively impacts the lives of millions of children,” said Allyson Peerman, president, AMD Foundation. “AMD is proud to expand our relationship with BGCA, helping them bring the Club Tech: Game Tech program to new Club sites. Not only will Game Tech help enhance educational and life skills for participating Club members, but it will also contribute further to BGCA’s legacy of providing hope and opportunity to America’s youth.”
Game Tech is a multi-unit program that guides Club members through the design process of creating computer games, and is led by local Boys & Girls Club professionals using a platform called Scratch. Club members gain valuable STEM skills in the process. In addition to the Game Tech program implementation, the grant provides ongoing site support for Boys & Girls Clubs that previously piloted the Game Tech program in Boxborough, Mass., and Ft. Collins, Colo. AMD’s grant also funds targeted training and technical assistance for Club professionals.

AMD Changing the Game

AMD Changing the Game is designed to take gaming beyond entertainment by inspiring teens to create digital games on important social issues, such as energy or the environment. As a result, they enrich their educational experience by learning critical science, technology, education and math (STEM) and life skills. The initiative is rooted in AMD’s commitment to and experience in supporting education, and the company’s passion and expertise in the graphics processor and gaming industries.
Since its launch in June 2008, AMD Changing the Game has funded 18 programs by organizations that enable youth game development, including:

About the AMD Foundation

The AMD Foundation connects and empowers individuals with knowledge, thereby opening doors to opportunity. The Foundation’s signature program, AMD Changing the Game, supports initiatives designed to help youth harness the power of digital games with social content, while learning critical Science, Technology, Engineering and Math (STEM) skills and life skills. The Foundation also funds the AMD Employee Giving Program which supports AMD employees’ community interests by matching their personal donations of time and money to local organizations and schools.

Supporting Resources

About Boys & Girls Clubs of America

For more than 100 years, Boys & Girls Clubs of America (www.bgca.org) has enabled young people, especially those who need Clubs most, to reach their full potential as productive, caring, responsible citizens. Today, some 4,000 Boys & Girls Clubs serve more than 4.2 million children and teens through Club membership and community outreach. Clubs can be found throughout the country and on U.S. military installations worldwide, providing young people 6-18 years old with guidance-oriented character development programs conducted by trained, professional staff. Key programs emphasize leadership development; education and career exploration; community service; technology training; financial literacy; health and life skills; the arts; sports, fitness and recreation; and family outreach. In a Harris Survey of alumni, 57 percent said the Club saved their lives. National headquarters are located in Atlanta.

About AMD

Advanced Micro Devices (NYSE: AMD) is an innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play. For more information, visithttp://www.amd.com